In this book, you'll learn * All the ActionScript 3.0 (including math and trigonometry functions) and Flash rendering techniques you'll need to start animating with code * Basic motion principles such as velocity, acceleration, friction, easing, and bouncing * How to handle user interaction via the keyboard and mouse * Advanced motion techniques such as springs, coordinate rotation, conservation of momentum, and forward and inverse kinematics * All the basic 3D concepts you need to do 3D in Flash, from simple perspective to full 3D solids complete with backface culling and dynamic lighting Download | Download |